POV-Ray : Newsgroups : povray.general : Parse Warning: Camera vectors are not perpendicular. : Re: Parse Warning: Camera vectors are not perpendicular. Server Time
2 Aug 2024 06:14:35 EDT (-0400)
  Re: Parse Warning: Camera vectors are not perpendicular.  
From: Sascha Ledinsky
Date: 9 Mar 2005 03:50:03
Message: <422eb8bb$1@news.povray.org>
Warp wrote:
> Christopher James Huff <cja### [at] gmailcom> wrote:
> 
>>Not if you need the camera to roll. If you don't, though, that'd be the 
>>easiest way to do it. And with a little more work, you could figure the 
>>appropriate amount to roll the camera.
> 
> 
>   If you multiply the location, look_at and sky vectors with the
> transformation matrix (with the sky vector translation should not
> be performed) it should give the same result as if a direct matrix
> transformation was added to the camera block.
> 
That should work, but I suspect it will lead to the same result if the 
matrix is somehow not accurate enough...


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